Csgorules

Posted by Oceanic Esports December 12, 2020 in

CS:GO Rulebook – General provisions

 

 

In order to participate in Hyperion x Oceanic Esports CSGO Launch event hereinafter (Event)

All players are required to read through the rules and must agree to adhere to the below. Failure to adhere to any of the rules may result in removal from event.

The Oceanic Esports League hereinafter (OEL) administration reserves the right to decide outside or even against the rulebook below in any case, to ensure fair play.

 

1. STRUCTURE, APPLICABILITY The Rulebook consists of (i) these general provisions (ii) all Event related rules stipulated in "Section A – Event Rules", and (iii) all game related rules stipulated in "Section B – Game Rules". 

2. MODIFICATIONS OF THE RULEBOOK 

The provisions of the Rulebook may be changed, deleted, and complemented from time to time as follows: 

2.1 General provisions and Event related rules

If not expressly stated otherwise, the general provisions of the Rulebook as well as the provisions stipulated in "Section A - Event Rules" may be changed, deleted, and complemented only by OEL. For the avoidance of doubt: This also applies with regard to the implementation of new provisions into the Rulebook if they are (i) general provisions of the Rulebook or (ii) contain tournament related rules. 

2.2 Game related provisions 

If not expressly stated otherwise, the provisions stipulated in "Section B – Game Rules" may be changed, deleted and complemented at OEL's best and reasonable judgement as organizer and operator of the Event (under consideration of the legitimate interests of the Teams in a fair and sportsmanlike Event and its best economic development). For the avoidance of doubt: This also applies with regard to the implementation of new game related provisions into the Rulebook "Section B – Game Rules". 

3. VALIDITY OF THE RULEBOOK 

If any provision of the Rulebook is invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the Rulebook.

4. LOCAL LAWS 

If any rules or procedures conflict with local laws, they will be adjusted to be aligned with the laws in a way to stay as close as possible to the originally intended effect. 

 

Section A – Event Rules

  1. GENERAL 1.1 Event Referees − OEL shall designate Event Referees which are responsible for the Event administration and the process of the gaming operation. OEL may change any Event Referees at any time in its own discretion. Each Team can contact the Event Referees via email. 

 

The Event Referees are: 

• Justin Yuen, Tournament Director, justiny@oceanicesports.com.au 

• David Luong, Event Operations, david@oceanicesports.com.au

 

1.2 Confidentiality 

The content of protests, support tickets, discussions or any other correspondence between Teams/Players and the Tournament Referees shall be deemed strictly confidential and may only be revealed OEL and its representative bodies. The publication of such material is prohibited without a prior approval from either the Tournament Director or OEL

    1. 1.3.Code of Conduct 

All Teams and Players agree to behave in a sportsmanlike and respectful manner towards other Teams and Players, broadcast team, Tournament Referees and officials, including without limitation in accordance with the provisions set out in the Code of Conduct. 

    1. 1.4.Communication 

The main official communication method of the Event is email. The Event administration will use the email that has been provided at the beginning of the season, and therefore this email address should always be kept updated and checked regularly so that no important announcements are missed. 

2. Event Specifications

2.1 Home Country/Region A Player’s home country is the country where his main place of residence is. The home region is the region that this country belongs to (see List of countries and their assigned event regions as Appendix 1). For a Team, this is determined by the home region the majority of the Players belong to. If there is no such majority, a Team may have no home country or even no home region. In that case, the Team cannot take part in qualifiers restricted to a country or region. The Event Referees may grant an exception to this rule upon request, as long as the majority of the matches is still played out of the respective region. 

2.2 Time Zone 

The time zone used to display match times is in AEDT 

2.3 Nicknames 

No sponsor tags are allowed in the nickname. Furthermore, nicknames are forbidden if they: 

• are protected by third-party rights and the user has no written permission to use it 

• resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not 

• resemble or if they are identical to a real person other than themselves 

• are nonsense 

 

In addition to the above, any nicknames that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish, or wrong spelling to avoid the requirements mentioned above is forbidden. 

2.4 Player Details

To be eligible to play in the Event, all players must provide up-to-date information below

  • Email
  • Age
  • SteamID
  • Name
  • Address

2.5 Changes to the Team Roster

Any changes to the Team roster must be pre-approved by Event Referees at least 48 hours before the event starts.

Any proposed changes to the Team name, logo, tag, or Player nicknames must be requested at least 24 hours before the start of the event.

2.6 Publisher Bans

OEL reserve the right to refuse Players who have standing bans from the game publisher to take part in the Event. CSGO VAC bans are specifically honored, but only until 2 years after they have been issued. 

2.7 ESIC Bans

To uphold uniform integrity and fair play, for this event and all future events that Oceanic Esports League Holds, OEL will honour player bans that were given out by ESIC.

2.8 Minimum Age 

To be eligible to be a member of a Roster and to compete in the event, each Player must be 16 years of age or older by the date of the start of event

2.9 Mature Content 

Sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products are not allowed in connection to Oceanic Esports League. 

3. PRIZE MONEY 

3.1 Payment of Prize Money 

Prize money will be determined by Hyperion Servers. All prize money shall be paid out 90 days after completion of the Event finals. 

3.2 Prize Money Distribution 

The total prize money distributed in the event is $17500 USD and is broken down as follows:

1st - $6000
2nd - $3000
3rd - $2000
4th - $1500
5th to 8th - $750
9th to 12th - $500

3.3 Withholding of Prize Money 

The Tournament Director or administrative team reserves the right to withhold any pending payment of prize money if any infringements of the provisions set out in this Rulebook have been discovered. 

3.4 Transfer of Prize Money 

The prize money will be advanced as a bank transfer or over PayPal as specified by the Team. Failure to provide sufficient information for the payments will result in payments not being made. If a Team has not collected its prize money before the end of the third year after the initial payment date, the prize money shall be forfeited. 

4. MATCH PROCEDURES 

4.1 Match Start / Punctuality 

All matches of the event should start as stated on the website under https://oceanicesports.com.au or OEL discord channel. All Teams and Players in a match should be on the server and ready to go at the latest fifteen (15) minutes before the start of the match. 

4.2 Requesting a New Game Server 

Teams must report game server issues no later than five (5) minutes before the scheduled start time of the match. Failure to do so will forfeit a Team’s right to request a game server change at the administrative team discretion.

4.2a Server problems

As this event is utilizing Guam servers to provide a more equal ping to both sides. Teams acknowledge coming into this tournament that they may be playing on a higher ping as they are normally used to. Should severe problems with a server occur,  server admins will attempt to re-route the servers to achieve a fair ping for both teams. If the problem persists within a measurable amount of time, the game will be resumed at a later time & date.

4.3 Storage and Keeping of Match Media 

All match media (screenshots / demos / replays etc.) must be stored by the Team for a minimum of two (2) weeks after each completion of a match. If there is a protest on the match, the records need to be stored by the Team for a minimum of two (2) weeks after the protest has been closed and resolved. 

4.4 Interviews

For every game, if an interview is required, one Player from each Team must be available for an interview (remotely for online matches). The team has to provide contact information for an interview in that case. The player should also be available for a comment after the match. 

4.5 Video Presentation 

In videos (e.g. interviews, feature videos or similar) that happen from an environment not controlled by OEL, the visible surroundings/background should be kept neutral, clean and presentable. If a team plans to showcase any sponsors, logos or advertisements (e.g. in a background banner or placed items), the planned settings need to be revised and approved by the Event Referees beforehand. In any case, obvious promotion of sponsor products (including consumption) is not allowed. Brand logos may never appear bigger than the players' faces on screen. 

4.6 Voice Communication & Recording 

Team communication during matches is limited to the five players and one coach. Teams need to provide details of their TeamSpeak server or Discord servers, as well as full access to OEL. Other Communication tools are only allowed if they are tested and cleared by OEL. OEL reserves the right to record all communication during Event matches.

5. MATCH PROTESTS 

5.1 Definition 

A protest is the official communication between the Teams and the Event Referees regarding any irregularities, infringements, or other concerns in the Event. A protest may also be filed during a match for things like incorrect server settings and other related issues. 

5.2 Contents of a Match Protest 

The protest must contain detailed information about why the protest was filed, on which grounds it is filed and when the alleged incident happened. A protest may be declined by the Event Referees if proper documentation is not presented. A simple “they are cheaters” will not do. 

5.3 Deadline for Match Protests 

The latest time Teams are allowed to issue a match protest is as follows: − the beginning of the next match for either of the two Teams (a minimum of 10 minutes has to be kept between two matches by all Teams) 

6. Penalties & Conduct

6.1 Penalties 

Punishments are given for rule violations within the Event. They may be monetary fines, map losses, or disqualification dependent on the incident in question.

6.2 Breach of Etiquette 

For an orderly and pleasant game, it is essential that all Teams and Players have a sporting and fair attitude. Breaches of this rule will be sanctioned. The most important and most common offences are listed below. 

Insults 

All insults occurring in connection with the Event will be first given a warning and if continued, it may result in a map loss or disqualification. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties to be imposed under the regime of the Sanctions Regulations. Depending on the nature and severity of the insult the penalty will be either assigned to the Team or to the Player. 

Spamming 

The excessive posting of senseless, harassing or offensive messages is regarded as spamming in the Event. Default losses may be awarded if the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play. All chat functions are there to communicate efficiently with the opponent and the Event Referees. − 

6.3 Misconduct 

The attempt to mislead Event Referees or other Players, using false information, or in any other way deceive other Players or Teams will be sanctioned as follows. 

Faking Match Results

Faking match results may result in disqualification when cheating is suspected, and the match media in question has been faked, the team in question will be disqualified immediately 

Ringer/Faker 

Any Players involved in faking or ringing a Player will be banned for any future OEL events in 2021. 

Cheating 

When cheating is, the Team will be disqualified from the current season of event and the Player will be banned from future OEL events until further notice.

The use of the following programs will result in a cheat ban: Multihacks, Wallhack, Aimbot, Colored Models, No-Recoil, No-Flash and Sound changes. 

These are only examples, other programs or methods may be considered cheats as well. 

Delaying the Match 

Match starts are absolute unless changes have been confirmed by the administrative team. Not starting a match as scheduled after five (5) minutes will result in a map loss. After 15 minutes the Team is considered as no show. 

No show 

If a Team is not ready to play 15 minutes after the official match starting time, the Team will be considered as no show and will receive a default loss. This will result in disqualification and consequences as depicted in 6.5 will apply. 

6.5 Penalties and Consequences for Leaving the Event

Disqualification

If a Team gets disqualified from Event at any point of time, the Team forfeits all prize money they might have won. 

Leaving during the Event

If a Team leaves the Event at any point of time during the event, the Team forfeits all prize money they might have won. 

Ban for Players 

If a Team leaves or gets disqualified from the Event while it is running, all its Players might be banned from future OEL events. 

7.1 Match-fixing/Betting-fraud

Oceanic Esports takes match-fixing/betting fraud very seriously, and any proven case will be treated very harshly.

Engaging in any action that improperly influences the outcome of any game or match by any means will result in the matches being voided instantly. Forfeiture of prize money and permanent ban from future OEL events may also be placed upon the offending player, subject to the OEL

The names/teams of players that were involved in match-fixing will also be presented to ESIC/Valve for further investigation/punishment

Betting

Betting on matches in a league or tournament that you or your team are involved in is strictly forbidden. Betting against yourself or against your own team, or accepting the receipt of a currency derived from a third party’s bet on one of your matches, will be punished by disqualification for the team/player taking part in the league/tournament and a world-wide OEL ban lasting at least six months for the player who arranged the bet.

 

Section B – Game Rules

1. GAME VERSION

The tournament will use the latest available version of the game client. If the latest available version is considered unplayable due to bugs or extreme balance changes within close proximity by the Tournament Director, an older version might be used if it's available for rollback. Any update during the event will result in a rollback to the original version if deemed necessary by the Tournament Director (if possible).  

2. MAP SELECTION PROCEDURES 

Knife Rounds will be used to determine seeding in all matches

2.1 Map pool 

The Event will use the current competitive map pool which consists of the following maps: 

• Vertigo (de_vertigo) 

• Dust2 (de_dust2) 

• Inferno (de_inferno) 

• Mirage (de_mirage) 

• Nuke (de_nuke) 

• Overpass (de_overpass) 

• Train (de_train) 

2.2 Best-of-One (Bo1) Matches 

The better seeded team determines if they are either Team A or Team B. Team A starts the process and the order of the ban / pick is as follows: 

1. Team A removes one map. 

2. Team B removes two maps. 

3. Team A removes two maps. 

4. Team B removes one map. 

5. Remaining map is being played. 

The sides on the map are determined by a knife round. 

2.3 Best-of-Three (Bo3) Matches 

The better seeded team determines if they are either Team A or Team B. Team A starts the process and the order of the ban / pick is as follows: 

1. Team A removes one map. 

2. Team B removes one map.

 3. Team A picks one map. 

4. Team B picks one map. 

5. Team A removes one map. 

6. Team B removes one map. 

7. The remaining map is played as a decider, if required. 

Every team decides sides on the map choice of their opponent. The sides on the last map are determined by a knife round. 

2.4 Best-of-Five (Bo5) Matches 

The better seeded team determines if they are either Team A or Team B. Team A starts the process, and the order of the ban / pick is as follows: 

1. Team A removes one map. 

2. Team B removes one map. 

3. Team A picks one map. (B decides side)

4. Team B picks one map (A decides side)

5. Team A picks one map. (B decides side)

6. Team B picks one map. (A decides side)

7. The remaining map is played as a decider, if required. 

Every team decides sides on the map choice of their opponent. The sides on the last map are determined by a knife round. 

3. MATCH SETTINGS 

The following match settings need to be used during official Event matches:

• Rounds: Best out of 30 (mp_maxrounds 30) 

• Round time: 1 minute 55 seconds (mp_roundtime 1.92) 

• Start money: $800 (mp_startmoney 800) 

• Freeze time: 15 seconds (mp_freezetime 15) 

• Buy time: 15 seconds (mp_buytime 15) 

• Bomb timer: 40 seconds (mp_c4timer 40) 

• Overtime rounds: Best out of 6 (mp_overtime_maxrounds 6) 

• Overtime start money: $16,000 (mp_overtime_startmoney 16000) 

• Round restart delay: 5 seconds (mp_round_restart_delay 5) 

• Break during half time: 30 seconds (mp_halftime_duration 30) 

• Break during half time in overtimes: disabled. 

4. OVERTIMES

In case of a draw after all 30 rounds have been played, an overtime will be played in best out of 6 mode (mp_maxrounds 6) and with $16,000 start money (mp_startmoney 16000). For the start of the overtime teams will stay on the side which they played the previous half on, during half-time sites will be swapped. Teams will continue to play overtimes until a winner has been found.

5. MATCH SERVER 

Matches are played on the servers provided by FACEIT (Open qualifiers) and Hyperion (Playoffs). Teams are required to check all the necessary game aspects (including skins, bugs on load etc.) and network components (latency and server variance) before starting the match. Failure to do so, and to let the match start, will mean that both teams have accepted the state the map is in, and the match might be continued under these conditions. 

6. IN-GAME CHAT 

It is not allowed to write about things that are not directly related to the match in the in-game chat. This is including but not limited to discussion of the technical issues and any sort of advertisement. 

7. COACHING 

Online Competition Teams can have one coach connected to the game server. After joining the server, the coaches need to type in game chat “.coach” to move to the coaching position. Coaches can communicate with their team through the duration of the matches, unless instructed otherwise by the tournament operations team. 

8. USAGE OF PAUSE FUNCTION 

The pause function can be used at any time but it will only come into effect during freeze time (immediately if used during freeze time, else at the beginning of the next freeze time). 

8.1 Pauses

Teams are limited to two technical pauses and four tactical pauses per Bo1. A technical pause can last no longer than five minutes and each tactical pause can last no longer than thirty seconds. To call a pause, teams have to type “.pause” on the server and then announce the reason for a pause immediately after he paused the match. 

9. Event Referee Pause 

The Event Referee can pause the game when it is required. If for some reason the player pausing does not work, they must request the admin to do it. 

10. PLAYER SETTINGS

10.1 Configuration Files 

All configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating. A player may be penalized for wrong settings in any config file, regardless if it is in use, or even stored in the game folder in question. The following commands are forbidden: 

• cl_showpos 1 – the value needs to be set to 0. 

Teams are required to contact the Event Referees if they are unsure on the validity of a command and its value. A team may be penalized for having forbidden commands in their configuration file, regardless if it was in use. 

10.2 Scripts 

All scripts are illegal except for buy, toggle, demo and jumpthrow scripts. A team may be penalized for having forbidden scripts in their configuration file, regardless if it was in use. 

10.3 Custom Data 

Players are not allowed to use any form of custom game files during the official matches. Only CSGO skins are allowed to be changed, but the “Agent” player skins are forbidden. Any other changes, including but not limited to modification of sprites, HUDs and score boards are strictly disallowed. 

10.4 In-Game nickname 

Players are only allowed to use their own official nicknames - without any additions – for the entirety of the Event. Every player that has officially registered his nickname with Valve for sponsored events is required to use the same nickname for all Event matches. 

10.5 In-Game item’s nametag Players are not allowed to use nametags on in-game items which violate the code of conduct. 

11. MATCH PROCEDURES 

11.1 Match Breaks 

Teams will have at least 10 minutes of a break between matches and 5 minutes between maps in best-of-three and best-of-five matches. In best-of-five matches, team will also get an extended break (at least 10 minutes) between map 3 and 4. The exact times will be communicated by the Event Referees. There are no breaks at half times. 

11.2 Number of Players 

All matches have to be played with five players per team (5vs5), other constellations are not allowed. If a team fails to show up with enough players, the match will count as no-show. If a player drops during an ongoing match, the ongoing round will be finished. If the map is not over, at that point, the game should be paused until the player can return or be replaced by a substitute. If the original player is unable to return and no replacement can be brought in, the team has the choice to forfeit the series or to continue it with four players. If a team would have to play on with less than four players, the opposing team will receive a default win. 

11.3 Change of Players 

Only players that are part of the team can be substituted in. The opposing team and Event Referees have to be informed beforehand. 

11.3.1 Changes in online competition 

During online competition, lineup changes can be made at any point of the match if there is a proper reason (i.e. connection problems). If necessary, the game can be paused for the change. The delay caused must not exceed 5 minutes and excessive changes/abuse of this rule are forbidden. 

11.4 Use of Bugs and Glitches 

The intentional use of any bugs, glitches, or errors in the game is forbidden. It is up to the Event Referees whether or not the use of said bugs had an effect on the match, and whether or not he will award rounds, or the match to the opposing team, or to force a rematch. The usage of the following bugs is strictly forbidden, if any bug is used which is not listed here it is up to the Event Referees discretion whether a punishment is necessary. 

• Moving through clipped areas where the movement is not intended by the design of the map is strictly forbidden (any walls, ceilings, floors etc). 

• The bomb may not be planted in a location where it cannot be defused. Planting the bomb in such a way that no one can hear the beeping sound or the planting sound is also forbidden. 

• Standing on top of teammates is generally allowed, it is only forbidden, when such actions allow the player to peek over, under and/or through a solid object (e.g. wall, box, ceiling) that should not be allowed according to map design. 

• Pixel walking is forbidden. A player will be considered to be pixel walking if they sit or stand on invisible pixels on the map, where there is no visible edge. It is recommended to check with Event Referees whether or not certain bug or glitch is considered illegal. The following bugs are explicitly allowed: 

• Defusing the bomb through walls and items etc. 

• “surfing” on tubes 

The Tournament Director reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs. 

11.5 Joining the wrong team 

Joining the wrong team on the server is forbidden

Appendix 1

List of countries/territories and their assigned Event regions. If a country/territory is not listed below or if a Team is uncertain about which country/territory is his, ask the Event Referees. 

 

Countries 

Region

Brunei

Asia

People's Republic of China

Asia 

Hong Kong

Asia

Indonesia

Asia

Japan

Asia

Cambodia

Asia

Democratic People's Republic of Korea

Asia

Republic of Korea

Asia

Laos

Asia 

Myanmar

Asia

Mongolia

Asia

Macau

Asia

Malaysia

Asia 

Philippines

Asia 

Russia (Far Eastern Federal District)

Asia 

Singapore

Asia

Thailand

Asia 

East Timor

Asia 

Taiwan

Asia 

Vietnam

Asia 

Nepal 

Asia 

American Samoa

Oceania

Australia

Oceania

Cook Islands

Oceania

Fiji

Oceania

Federated States of Micronesia

Oceania

Guam

Oceania

Kiribati

Oceania

Marshall Islands

Oceania

Northern Mariana Islands

Oceania

New Caledonia

Oceania

Norfolk Island

Oceania

Nauru

Oceania

Niue

Oceania

New Zealand

Oceania

French Polynesia

Oceania

Papua New Guinea

Oceania

Pitcairn Islands

Oceania

Palau

Oceania

Solomon Islands

Oceania

Tokelau

Oceania

Tonga

Oceania

Tuvalu

Oceania

Vanuatu

Oceania

Wallis and Futuna

Oceania

Samoa

Oceania